Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Basic Techniques of Go Review

Basic Techniques of Go
Average Reviews:

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If you know the basic rules of go and want to improve, how do you move from beginner to intermediate play? One option is to buy a bunch of intermediate books, each covering a different topic (like tesuji or handicap play). Sound expensive? Maybe this is the book for you.
As an intermediate book that covers most major elements of the game, "Basic Techniques of Go" is hard to beat. Where else can you find a Go book that covers so many topics? Overall strategy? Got it. Detailed tactics of common positions? Got it. Tesuji? Yose (endgame)? Fuseki? Joseki? Handicap play? Got them all. That being said, the largest sections of this book cover tesuji, yose (endgame), and 9, 6, and 4-stone handicap play.
Now of course, having all these topics means this book is DENSE. Be prepared to work out positions that seem obvious to the authors. Also, the introduction lets you know which chapters are more difficult, so just save those for later (or just skim them).
I only give this book 4 stars because the layout could be more organized. It's systematic enough to be a reference, but it may be hard to find the specific thing you're looking for. Also, the number of Japanese go terms can be a bit daunting, and there is no glossary (this may have been fixed in recent editions).
Overall, I feel that "Basic Techniques of Go" is an excellent whole-game intermediate book that will last you a long time. I think this book will help players ranked 15-kyu to 1-dan, but I especially recommend it for 10-kyu to 5-kyu players.

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Professional Techniques for Video Game Writing Review

Professional Techniques for Video Game Writing
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While there are a ton of books covering the subject of writing for games, I feel the ones put out by this group are of exceptional quality. As another reviewer points out, they are written by professional game writers, and are extremely well-researched and well-edited. While there are some good explorations of high-level topics, I specifically enjoyed that the book delved into details-level tips and tricks that can be used to teach newcomers to the craft the ropes of the business or augment a seasoned pro's experience in an ever-changing industry. Great stuff!

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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

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