Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) Review

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Average Reviews:

(More customer reviews)
This book is not about how to accomplish animation using prepackaged software nor is it about art design for animation. Instead, it is aimed at computer science students who wish to write programs that perform animation and want to understand the algorithmic and mathematical issues behind that task.
Chapter one is a broad history of computer animation, and it would be misleading to think that this is a typical chapter in this book. Chapter 2 is a broad overview of computer graphics topics. It mentions quaternions, transformation matrices, the rendering pipeline, and I think it is meant to be a quick review more than an instructive chapter. If you are not already familiar with the material in chapter 2 this book will be over your head.
Chapters 3 through 6 are the meat of the book for those interested in computer animation algorithms. Chapter 3 presents low level details on interpolation and not only shows the math but also shows code fragments in C on how to accomplish some of the tasks mentioned. Chapter four presents more advanced algorithms such as camera control, kinematic modeling, rigid body simulation, flocking behavior, and collision detection. Again in this chapter mathematics of the algorithms is presented along side of C code to accomplish the tasks.
Chapter 5 changes topics from the discussion of object motion and the underlying physics to the topic of natural phenomena. The author does a good job of laying out clearly the basics of the mathematics behind these effects. However, he does seem to gloss over details more than he did in previous chapters. The same is true of Chapter 6 on the modeling and animation of articulated figures. The basics are all there, but there just wasn't enough detail to satisfy me.
As for the companion website, it is working at the time I am writing this review. However, the problem I have with books that have companion sites in place of an accompanying CD is that over time these websites are usually neglected and at worst, disconnected. However, an accompanying CD is always shipped with a new book.
Overall, this book is the best compromise I've found between accessible and comprehensive on this subject, and I would recommend it to anyone thinking about writing their own computer animation code.

Click Here to see more reviews about: Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)



Buy Now

Click here for more information about Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Read More...

Professional Techniques for Video Game Writing Review

Professional Techniques for Video Game Writing
Average Reviews:

(More customer reviews)
While there are a ton of books covering the subject of writing for games, I feel the ones put out by this group are of exceptional quality. As another reviewer points out, they are written by professional game writers, and are extremely well-researched and well-edited. While there are some good explorations of high-level topics, I specifically enjoyed that the book delved into details-level tips and tricks that can be used to teach newcomers to the craft the ropes of the business or augment a seasoned pro's experience in an ever-changing industry. Great stuff!

Click Here to see more reviews about: Professional Techniques for Video Game Writing

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

Buy Now

Click here for more information about Professional Techniques for Video Game Writing

Read More...