Showing posts with label nxt. Show all posts
Showing posts with label nxt. Show all posts

Classic Lego Mindstorms Projects and Software Tools: Award-Winning Designs from Master Builders Review

Classic Lego Mindstorms Projects and Software Tools: Award-Winning Designs from Master Builders
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The publisher's blurb suggests that this is a book containing a number of NEW projects but it is really an EXACT reprint of "LEGO Mindstorm Masterpieces: Building and Programming Advanced Robots" with an updated cd. Although the cd includes PDFs of a few other books it does not include the cds shipped with those books so you are better off buying the books themselves, and the chances are that if you are looking to buy this book, you already have those other books. Similarly, the cd includes some software for drawing LEGO diagrams, etc. but offers no information on how to use these programs effectively so you could just as easily download the software and find guidance on using it on the internet. Unfortunately, the software that is provided does not include any of the programming tools or alternative firmware installs available to enhance your robot's behaviour. Overall, if you do not already own a copy of "LEGO Mindstorm Masterpieces" then this book is worth the money, but if you do, consider yourself warned.

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This Book/DVD kit meets the growing demand from Lego Mindstorms fans for additional projects that can be built from their existing Lego Mindstorms kits. Over 40 new projects will appeal to that dedicated segment of the Lego audience that are committed to the RIS 1.x and 2.x standards.The book contains seven complete "Master" projects that illustrate how great design, planning, mechanical engineering skills, and programming can create stunning and award winning projects.The DVD contains instruction for over 40 projects in Adobe PDF form, a full suite of Lego software tools, and RCX/NQC code files. The projects range from the simple to the sophisticate, and are perfect for self-learning.* Complete new set of projects for the RIS 1.x and 2.x * This Book and DVD package delivers a complete kit, perfect for team projects as well as those individual building * packed full with award winning designs that will inspire any Mindstorms fan

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Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action) Review

Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action)
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I bought this book to get a better idea of how to safely interface my own circuits to the Lego Mindstorms NXT. In my opinion, you can't find a better book for this purpose. "Extreme NXT" contains the pinouts and proper usage of the NXT motor and sensor ports. It also provides a large number of the most useful homebrew sensor implementations, right down to parts lists containing part numbers for common component suppliers like Digikey and Radio Shack.
My background is in engineering, with an emphasis in control systems. The first book I read in the field of hobbiest robotics was "Mobile Robots: Inspiration to Implementation" (Jones and Flynn). In those days, the 6811's were king for these sorts of projects. I spent many a happy day with my MIT Handyboard (a simple 6811 robot controller board). Things have come a long way. Nowadays NXT is available, and this book is the modern day equivalent to that excellent text for those who want to dig in and find out what the NXT is capable of. The book is written in a format that is easy to understand for the novice, but also supplies plenty of content to allow the more advanced user to be able to push the NXT envelope. The organization is superb, commonly used charts and tables are easily found. I have been finding myself referring most often to the pinout tables for the NXT connectors, and these are very conveniently found towards the front of the book.
Chapters are broke down into sensor and output types, starting with the more basic and easily contructed passive sensors up to more advanced and expandable I2C sensors. Motor control, h-bridges, etc are also covered in detail. Both the construction of the circuits, and the NXT code to run them, are covered. Code is provided in it's most basic form first, NXT-G, which every NXT user will be familiar with. Examples proceed to more complex compilers, such as NBC, for sensors or circuits that are better suited to those implementations.
The appendix provides complete source code listings, useful websites and links categorized by chapter. There is also a great tutorial on prototyping with breadboards and perfboard for the uninitiated. With this book, any skill level in electronics should be enough to do some cool things with the NXT kit.
This book will become a very useful addition to any hobby robotics library. For me, it will be the goto book for designing circuits to safely interface to the Lego NXT. Highly recommended!

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Extreme NXT: Extending the LEGO MIDSTORMS NXT to the Next Level is for intermediate-level users of NXT who would like to advance their capabilities by learning some of the basics of electronics. Plenty of examples are provided, and easy-to-follow instructions are included for building over 15 different sensors.

This makes a great reference for the NXT hardware interfaces. Examples even come complete with multiple, alternative NXT languages. The book is also abundant with illustrations.


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The LEGO MINDSTORMS NXT 2.0 Discovery Book: A Beginner's Guide to Building and Programming Robots Review

The LEGO MINDSTORMS NXT 2.0 Discovery Book: A Beginner's Guide to Building and Programming Robots
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I (a hardware/software developer and radio ham for some 30 years) bought LEGO Mindstorms for my now eight-year-old son last Christmas. Being a LEGO nut since he was old enough not to swallow the pieces, he's had great fun with Mindstorms since then.
But after you've built the models detailed in the Mindstorms kit, where do you go next? The Mindstorms online help is pretty good, but tiresome to read on the screen, and not the best medium for a youngster. The Alpha Rex etc. are impressive but it's hard for a child to try to make his own models of a similar complexity on the basis of the models in the Mindstorms kit. There is a huge gap between copying ready-made models and learning to create real robots from scratch, and Laurens Valk's book fills that gap perfectly.
As "the missing manual", this book thoroughly explains the NXT hardware and NXT-G software, in enough technical detail to satisfy a seasoned programmer like me, but without overloading someone who is completely new to the technology. That is no mean feat!
The building instructions are of a similar quality to those provided in the all-too-slim Mindstorms manual, and my son was able to follow them and the programming instructions with only minimal guidance from me (usually because we hadn't yet read the accompanying text! :-)
Now, there are several ways to approach this book. To get started quickly, you or your child genius can simply follow the detailed building and programming instructions to create any of the eight robots detailed in the book. My son had almost no trouble doing this: in fact, he first went after the more complex models like the Strider featured on the cover, followed by the very impressive Chimney Climber. If, like us, you're new to the LEGO Technic and Mindstorms systems, you'll be surprised how they can be made to do such remarkable things.
The program instructions feature a simplified overview - essentially a flow diagram - that lets you follow the basic structure of the program and learn about loops, "if-then-else" blocks, etc. Your young robotics engineer can learn about the how-and-why of the programs, and gradually improvise to deepen his/her understanding of what the NXT controller is "thinking", and then devise clever ways to change it.
Then there are the challenges, or "discoveries" to use Laurens' word: 87 of them in all. Once we have settled down to reading the book together start-to-finish (give us a chance, we've only had this book for a week!), the discoveries will provide many new paths to explore and consolidate our understanding of robotic systems.
I would have expected to pay three times what Amazon is charging for this book, based on similar books aimed at software developers. At under $20, it is excellent value for money and an essential "NXT" step on any robot designer's path of discovery. Buy it!

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Discover the many features of the LEGO MINDSTORMS NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete,illustrated, beginner's guide to MINDSTORMS that you've been lookingfor.The crystal clear instructions in the Discovery Book will showyou how to harness the capabilities of the NXT 2.0 set to build andprogram your own robots. Author and robotics instructor Laurens Valkwalks you through the set, showing you how to use its various pieces,and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as youlearn to build robots that move, monitor sensors, and use advancedprogramming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-leggedwalking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and programming challenges throughoutencourage you to think creatively and to apply what you've learned asyou develop the skills essential to creating your own robots.Requirements: One LEGO MINDSTORMS NXT 2.0 set (#8547)Features
A complete introduction to LEGO MINDSTORMS NXT 2.0
Building and programming instructions for eight innovative robots
50 sample programs and 72 programming challenges (ranging from easyto hard) encourage you to explore newly learned programming techniques
15 building challenges expand on the robot designs and help youdevelop ideas for new robots
Who is this book for?This is a perfect introduction for those new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. The book also includes intriguing robot designs and useful programming tips for more seasoned MINDSTORMSbuilders.-

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LEGO MINDSTORMS NXT Hacker's Guide Review

LEGO MINDSTORMS NXT Hacker's Guide
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I was GREATLY disappointed, for the following reasons:
1) Most of the hacks in this book are lame. (Sorry, a board game using Lego pieces does NOT count as a hack).
2) There's very little in this book about the Mindstorms NXT. The first 79 pages of the book don't address the NXT at all, and the rest of the book only addresses the NXT tangentially, in most cases using only five or six NXT parts to build the hack. (Some hacks don't use NXT parts at all).
3) The book seems to have had a "first-to-market" strategy, in order to make a quick buck and to take advantage of the interest surrounding the NXT.
Rock-bottom message: it's a slapdash, hodgepodge assortment of stuff that will not advance your knowledge of the NXT one iota.
Save your cash and get another book.

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Build and Program Over 20 Challenging Design Projects in Just 30 Minutes Eachwith the New Generation of LEGO® MINDSTORMS®

More powerful and intuitive than ever, LEGO® MINDSTORMS® NXT is a new robotics toolset that enables robot enthusiasts and hobbyists to build and program all kinds of projects. The LEGO® MINDSTORMS® NXT Hacker's Guide explores this new generation of LEGO MINDSTORMS, providing a collection of projects, how-to expertise, insider tips, and over 500 illustrations to help readers become expert NXT hackers.

This cutting-edge guide describes new advances that make LEGO MINDSTORMS NXT such a great robotics resource. The book explains the all-new NXT intelligent brick…the interactive servo motors with rotation sensors that align speed for precise control…the ultrasonic sensor that allows robots to "see" by responding to movement…the improved light and touch sensors that let robots detect color and feel…and much more. The LEGO® MINDSTORMS® NXT Hacker's Guide features:
Expert, insightful commentary by a member of the LEGO MINDSTORMS Developer Program
A hands-on account of the new technologies and expanded sensor capabilities of LEGO MINDSTORMS NXT
A collection of 10 hacking projects with step-by-step instructions for creating things ranging from solar power to ZigBee® technology to tank tread feet ["projects" appears twice.]
A portfolio of 12 exciting design projects featuring R. Buckminster Fuller's Geodesic Dome, Rem Koolhaas' Seattle Central Library, and the world's first NXT wristwatch
Complete disclosure about a "secret" game that is hidden inside every LEGO MINDSTORMS NXT kit
An in-depth guide to the NXT programming language
A special LEGO factory kit offer available only for readers of this book

Inside This Groundbreaking NXT Reference
• Your First Robot • Stupid RCX Tricks • Save Your RIS • As Smart as a Brick • MOVE IT! With Servo Motors • Hmm, I Sense Something • Yes, But I Don't Know How to Program • Testing, Testing; Oh, Trouble Shoot • Katherine's Best Hacking Projects • Katherine's Design Fun House • NXT Programming Language Guide • NXT Elements • NXT Resources

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Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action) Review

Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action)
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This well organized book on customizing the Lego NXT Robotic System serves several hobbyist and educational goals in an outstanding fashion. It is a full introduction to sensors, actuators, and microcontroller-based robotics in the context of the Lego NXT System. In the process of describing the sensors, customization of NXT parts and support chips and electronics it provides an excellent introduction to hobbyist electronic construction. Finally, together with David Cook's excellent "Robot Building for Beginners", also in the excellent Apress Series, it provides a though introduction to the parts and techniques for constructing and debugging all types of hobbyist robotics and electro-mechanical systems. The differences from the previous excellent edition of "Extreme NXT" are subtle yet important: improved illustrations of construction technique are provided throughout the book; exciting additional projects on GSR (skin resistance measurement) and interfacing the NXT brick with a keyboard interface liven this edition, additonal explanatory material is included in the chapter on I2C interfaces and in Appendix A on electronic construction techniques.
I would recommend this excellently presented and illustrated book as a well organized tutorial in many aspects of robotics and electronic construction.
--Ira Laefsky
MSE/MBA

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Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Second Edition) is updated for established users of NXT who would like to advance their capabilities by learning the electronics that can open up new possibilities to their NXT projects.Bring all kinds of amazing sensors to your NXT creations! This book introduces you to projects with contact sensors, resistive sensors, potentiometer sensors, voltage sensors, NXT Motor Interfaces and beyond, to I2C Bus Communication and the cool combinations available in your own projects! You'll also learn breadboard construction technique along the way.With more than 15 cool sensor projects that are all explained and well-illustrated with step-by-step instructions, this book also offers a great reference for the NXT hardware interfaces, and examples come complete with multiple, alternative NXT languages.The authors are leading experts in Lego MINDSTORMS hardware who are ready to take your NXT projects to the next level. But you will not need any prior experience with electronics to enjoy this book and create NXT projects with amazing sensors!

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First LEGO League: The Unofficial Guide Review

First LEGO League: The Unofficial Guide
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Oh how I WISH I had this book three years ago when I started my team. It covers just about everything you need to know about starting and keeping a First LEGO League team. From basic teamwork strategies to building and programming tips and tricks, this book has it all. It is the perfect compliment to the official coach's guide provided by FLL. It's informative and easy to read without being either dumbed-down or over your head.
I highly recommend this book and I'm going to keep my copy table-side every season. Thanks James and Jonathan for putting together such a great resource!

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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL.

Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples.

FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to:

Organize, recruit, and manage a team
Find equipment, mentors, and funding
Design, build, and program winning robots
Tackle each of the four FLL components-from Robot Game to Teamwork
Use strategies and techniques from FLL masters to increase your scores

No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!


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LEGO Software Power Tools, With LDraw, MLCad, and LPub Review

LEGO Software Power Tools, With LDraw, MLCad, and LPub
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I wasn't sure if this book would be worth picking up as I already know how to use MLCad... First off-you should get it from Amazon.com and save yourself a bundle.
It is a boon to have all of these programs in one place. They install very easily and you dont have any problems getting them up and running. That is a very good thing, especially for LEGO fans who are new to this stuff.
Second-there is some new information in here, even for long time users of MLCad like me. LSynth is amazing--MLCad users will be very happy to be able to finally include all of those flexible elements into their model files. I haven't started fooling around with LPub yet but it looks very interesting--basically allows you to create instructions a-la the sets you get with a real LEGO kit.
All in all I'd recommend this book, especially to someone who is new to these programs. There is nothing in this book that you
can't find on the web...
and the other sites whre you can download these programs and their instructions, or poking around on the forums.
HOWEVER!!!!! It would take you days, if not weeks, to assemble all of the info that is between the covers of this book, which I think makes it very worth while.
Check it out!
Signing off-
Blacktron23

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Create Virtual 3D LEGO Models Using LEGO Software Power ToolsLEGO Master Builders have created a powerful set of tools that are distributed as freeware to the LEGO community to assist LEGO fans in their building adventures. Until now, these tools have been difficult to find, and even more difficult to configure to work with one another. Here, in one book, readers will find steps for installing and using all of the most popular LEGO freeware applications. Also, all of the applications are consolidated into one simple-to-install program that allows readers to be up and running in minutesØWide market appeal. This book will appeal to the huge established consumer base of the LEGO community, as well as to children, parents, and teachers who may have been intimidated by the difficulties of bringing all of these applications under one roof.ØThe only book of its kind to cover the wide variety of applications available. Some books in the past have touched on one or two of these LEGO applications, but none has covered them all in such detail. ØCD provides all of these freeware applications in one easy to install program. Included CD packs more than 8 applications into one easy-to-use format, making it easy for readers to have access to all of these applications in minutes and avoid the headaches of trying to download, install, configure, set up folder structures, and troubleshoot such a wide variety of loosely related freeware applications.ØWill coincide with the release of Lpub. This will be the first in-depth look at LPub, the new creation of Kevin Clague, which ties LDraw, MLCad, L3P, and POV-Ray together to allow users to easily create professional quality LEGO instructions for both the printed page and the web.

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The Unofficial LEGO MINDSTORMS NXT Inventor's Guide Review

The Unofficial LEGO MINDSTORMS NXT Inventor's Guide
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As a father with two boys who are both interested in science and technology, it seemed a natural choice to check out the LEGO Mindstorms NXT set when it came out. Stepper motors with integrated rotation sensors, sensors for ultrasound, touch, light, and sound, USB and Bluetooth connectivity... well, you get the point! When my boys saw the NXT, they were very excited about it. When the box arrived it was like Christmas and birthday combined!
We built the model in the book first. A fun start. Then we built the models included on the CD. Very nice! After that though, we were on our own. Not that there's anything wrong with that, but our skills could only take us so far!
Fortunately there's an abundance of books about Mindstorms. We're up to five books at this point, and I'm always looking for more. It's not just the models, but also the insight on mechanical design and the new ways of looking at the available pieces. Each book takes a different approach to introducing the models and creating excitement, but unfortunately not all are as effective as others.
The newest book that we have in our collection is The Unofficial LEGO MINDSTORMS NXT Inventor's Guide, by David J. Perdue. The cover model grabbed me immediately with its interesting steering design. The book itself begins with some very good beginner-level information on the Mindstorms set. If you've only read the documentation included with the set, this is very useful. It includes information on the sensors and motors, the Lego beams and pieces, and the software. From there it moves into a great discussion of working with gears. One could argue that this isn't information that is necessary if all you want to do is build robots, but it's the same philosophy as teaching a man to fish versus giving him a fish. The plans that come later in the book are more useful when you have a solid foundation of construction concepts.
The next three chapters focus on programming -- a basic then advanced chapter covers the programming environment, the various blocks, and how they all fit together. A third chapter moves beyond into unsupported languages. If you are looking to move beyond the LabView toolset, this is good information, but definitely only appropriate for an advanced audience.
Chapter 11 (page 125) begins the first build-it-yourself project. This means that roughly half of the book is background on Mindstorms, and the other half contains the six projects. The projects are good and include ample illustration and commentary. This is important because just seeing the sequence of construction steps isn't very helpful if you really want to understand it -- and, ideally, continue with your own projects. Unlike some books which rely on photos of the build sequence, Mr. Perdue uses LDraw to create professional-looking steps that look like the ones put out by the Lego company.
The programs are laid out with comments next to the blocks. This is nice to see as it sets a good example for budding programmers. There's also sidebar commentary to go into greater detail. The book includes a good variety of basic and advanced programming blocks. Using data wires, variables, math operations, and ranges opens up the door to logic that is more true-to-life -- hopefully without being intimidating to younger readers (my sons are 10 and 12).
One small quibble is that many of the programs are rotated sideways. This is a somewhat necessary approach since the programs get so darned wide! LabView needed to come up with a better way to visualize large programs. For the printed form, it might have worked better to make multi-page pull-out diagrams instead. It's not a big thing, but it did stand out.

Overall I really liked the book. It's a bit scant on the building plans for my own needs, but it really depends on what you are looking for. It's also inline with other similar books. For someone without so many books already in their library (as I have), having a good mix of plans and background is important. Lego did a great job of creating a robotics platform with incredible potential, but largely left it up to the community to realize that potential. Most of the books that I have attempt to bridge this gap by dividing up the book this way, but with varying degrees of success. I was very pleased with the approach taken by this book, the diagrams/illustrations, and the overall tone taken. I would highly recommend it to anyone looking to take their Mindstorms experience further.

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Building Robots with LEGO Mindstorms NXT Review

Building Robots with LEGO Mindstorms NXT
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This book is just fantastic. Starts out with the basics for building strong stable robots, and moves on to more complex ideas. Great examples of robots throughout the book which will provide ideas for building your own masterpiece.
It doesn't have step by step instructions, and is more of an ideas book for NXT enthusiasts.
I'd recommend this for your home or Robotics club library.


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The Ultimate Tool for MINDSTORMS ManiacsThe new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it.Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers:Understanding LEGO GeometryPlaying with GearsControlling MotorsReading SensorsWhat's New with the NXT?Building StrategiesProgramming the NXTPlaying Sounds and MusicBecoming MobileGetting Pumped: PneumaticsFinding and Grabbing ObjectsDoing the MathKnowing Where You AreClassic ProjectsBuilding Robots That WalkRobotic AnimalsSolving a MazeDrawing and WritingRacing Against TimeHand-to-Hand CombatSearching for Precision*Complete coverage of the new Mindstorms NXT kit*Brought to you by the DaVinci's of LEGO*Updated edition of a bestseller

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Creating Cool MINDSTORMS NXT Robots (Technology in Action) Review

Creating Cool MINDSTORMS NXT Robots (Technology in Action)
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If you're searching for some exciting NXT projects and ideas--or would simply like to build JohnNXT, a replica of the famous Johnny 5 robot--you will enjoy Daniele Benedettelli's book Creating Cool MINDSTORMS NXT Robots. The book presents helpful ideas that you can use in your own inventions and carefully integrates them in a variety of robots with detailed building instructions. In fact, these very features are why I've given the book five stars: challenging robot projects, excellent discussions of useful concepts and ideas, and exceptional building instructions.
Most of the robots seem intended for more advanced users looking for a challenge; in other words, these are generally more complex robots. For example, there are several walking robots--including three bipeds (two-legged robots), one of the most difficult types of robots to create. And with the exception of the massive, multi-NXT robot "JohnNXT" (chapter 8) and a remote control (chapter 9), you can build all the robots from the parts in a single retail LEGO MINDSTORMS NXT set. All the programming in the book is done in NXC (Not eXactly C), an unofficial text-based language with a C-like syntax.
Along the way you'll find in-depth explanations of robotics concepts and helpful descriptions of the robots. Besides an entire "theory chapter" on building biped robots (chapter 1) and another such chapter on finite state machines (chapter 3), the robot chapters themselves include explanations of concepts such as hysteresis, writing a multitask program, and quadruped (four-legged) walking as well as information on the robots' functionality and history. The author also does a good job of presenting and explaining the programming. Although prior NXC experience is helpful, such experience is not required.
The BIs (building instructions) are outstanding, which is important since they are a major part of the book. The author used advanced BI techniques, including complete electrical cables and callouts, and Ldglite to render the images, creating BIs that are remarkably "LEGO-like." I found that the BIs were generally very easy to follow even though many of the steps were complex. Such clarity is invaluable for a book that is filled with building instructions.
I admit that I didn't build the famed JohnNXT robot. Why? For starters, I don't have all the necessary pieces! All the same, I'm glad to see that the author included the robot because a number of readers will want tackle this enormous project.
In conclusion, this book is ideal for you if you're a more experienced NXT user looking to broaden your robotic horizons--while having lots of fun. Nevertheless, even if you're new to the NXT set, you would still enjoy the book. Either way, after working through the projects and grasping the concepts, you should be well-equipped to create your very own cool NXT robots.


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This book teaches anyone interested how to build LEGO MINDSTORMS robots. He starts with an easy robot and gets to more detail in the succeeding 6 robots built in the book. The robots he presents are award winning robots, so he is giving away his secrets. He also teaches how to program the robots. If you are not a programmer, then you can use the code provided. He tells you what equipment you need and how to get it inexpensively. So everything is discussed that you will need to create these robots or modify his designs to create your own.

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The Lego Mindstorms NXT Zoo An Unofficial, Kid-Friendly Guide to Building Robotic Animals with the Lego Mindstorms NXT Review

The Lego Mindstorms NXT Zoo An Unofficial, Kid-Friendly Guide to Building Robotic Animals with the Lego Mindstorms NXT
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Here are some of my own models taken from the book. I hope you enjoy them.

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Whether you're just beginning with your LEGO MINDSTORMS NXT set or are already an expert, you'll be inspired by these animal-like models that walk, crawl, hop, and roll!
The first part of the book introduces you to the NXT kit and reviews the parts you'll need in order to begin building. Next, you'll learn how to program with the NXT-G programming language, including how to make miniprograms called My Blocks that you can use to build larger programs. Finally, you'll learn how to build each robot and program it to act like its real animal cousins.

Learn to build and program the following robots:

Ribbit, a jumping frog
Bunny, a hopping rabbit
Sandy, a walking camel
Spiderbot, an eight-legged spider that avoids objects and walks forward and backward
Snout, a walking alligator that opens and closes its jaws
LEGOsaurus, a four-legged, plodding dinosaur
Pygmy, a walking elephant that raises and lowers its head
Polecat, a skunk on wheels that lifts its tail and shoots "darts"
Strutter, a peacock on wheels that turns and flutters its tail feathers

Troubleshooting tips help you avoid problems like misarranged gears and incorrect programming, while a list of Internet resources is included to help guide you in further exploration with the NXT. Teachers and home educators will appreciate an appendix with helpful suggestions for using the models in the classroom.

The models in this book have been tested repeatedly -- and built successfully -- by novice builders, so all you have to do is follow the directions and watch them go. Now, let the building begin! (Note: These specific models require additional NXT/TECHNIC parts. Check out the part lists at thenxtzoo(DOT)com.)

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The Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide Review

The Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide
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This new edition of the Inventor's Guide provides everything one needs to get started with the current Lego Mindstorm's NXT 2.0 set, and importantly gives an organization to structure one's developing parts, assembly and programming knowledge through your increasing knowledge of this fascinating hobby. The authors are both widely published in the Lego NXT community and are engineers themselves with more than a decade each of involvement in this hobby. This extensive handbook begins with a clear and succinct introduction to everything you will find in your NXT 2.0 set, including parts and software installation. It then proceeds with a clear and well illustrated tutorial in constructing structures with the parts, beams and gears. A similar and non-threatening introduction to NXT-G programming follows. Chapter 10 provides a brief but clear introduction to a sound methodology to design and develop NXT robots and projects. The following chapters describe and give a tutorial background for 6 fascinating robotic projects concluding with an electro-mechanical printer similar to early personal computer plotters built entirely in the hardware and programming language of Lego Mindstorms NXT 2.0. The appendices catalog the parts contained in the set and each of the elements of the NXT-G programming language giving a categorization that will allow one to organize their increasing knowledge.
I highly recommend this well-organized and exciting tutorial to anyone who wishes to learn this fascinating hobby, or to be given along with the set to provide the necessary knowledge to obtain the real benefits of the NXT 2.0 set.
--Ira Laefsky, MSE/MBA


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The LEGO® MINDSTORMS® NXT 2.0 set offers hundreds of building elements, programming software, and powerful electronics that you can use to create amazing robots. But where do you begin?

This eagerly awaited second edition of the bestselling Unofficial LEGO MINDSTORMS NXT Inventor's Guide is your key to designing, building, and programming robots with the NXT 2.0 set.

You'll learn practical building techniques, like how to build sturdy structures and use gears, and gain a solid understanding of the set's NXT-G programming language. A series of projects new to this edition offers step-by-step instructions for building and programming six robots, each of which can be built with just one NXT 2.0 set, including:

Inventor-Bot, a fast, simple, modular vehicle with treads
Sentry-Bot, a robot guard that shoots balls at intruders
Table-Bot, a vehicle that uses its antennae to avoid falling off a tabletop
The Jeep, a four-wheeled vehicle that avoids obstacles and follows lines
The Lizard, a large walking robot that uses the color sensor to detect and respond to different colored balls
The Printer, a stationary robot that uses a pen or marker to draw letters, words, and shapes on paper

Additional resources include the Piece Library, which contains basic information on the more than 80 types of LEGO pieces in the NXT 2.0 set, and the Quick Reference, which lists the 34 types of standard programming blocks. So go ahead. Grab your NXT 2.0 set, fire up your imagination, and see what you can invent with The Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide.


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Forbidden Lego: Build the Models Your Parents Warned You Against Review

Forbidden Lego: Build the Models Your Parents Warned You Against
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Having a couple of close friends who are LEGO-maniacs, I couldn't pass up the chance to read and review this particular title in order to see what it's all about... Forbidden LEGO: Build the Models Your Parents Warned You Against! by Ulrik Pilegaard and Mike Dooley. I now understand why they find LEGO building so much fun, and it probably wouldn't take much to bring me into the fold...
Contents:
Introduction; How to Build Great Things; Project 1 - Paper Plane Launcher (PPL); Project 2 - Candy Coated Catapult (CCC); Project 3 - Ping-Pong Cannon (PPC); Project 4 - All-Terrain LEGO (ATL); Project 5 - High Velocity Automatic LEGO Plate Dispenser (HVALPD); Tips and Tricks
So what makes these projects "forbidden"? There are certain rules that have to be followed in order for a LEGO model to be allowed to be marketed as a kit. Some of these rules would be:
Never launch a non-approved object into the air.
Never launch a non-approved object into the air with great force.
Never alter any LEGO part.
Never connect two moters to run together.
Never double the approved voltage.
And so on. Generally speaking, a LEGO kit should not be able to injure someone, should be able to be built with standard pieces, and shouldn't use anything that doesn't come directly from LEGO. In varying degrees, these five projects break some (or all) of the official rules. Which is why they are appealing to the LEGO builder's inner-geek. For as complex as these devices look on the surface, the authors do an excellent job in breaking things down into step-by-step instructions. They start with a brief explanation of the project, some of the design hurdles they faced, what rules are broken, and what non-LEGO parts you might need. From there, you find a full parts list (in color, complete with pictures and amounts) followed by a numbered series of steps. The steps show what parts are needed for that specific step, as well as how they fit together with the growing assembly. Surprisingly, they do this without directions... just the pictures. But the assembly is broken down into very small steps, so you don't have to make any major intuitive leaps to get from step 45 to 46. And if you've been building with LEGO before this, I'll guess that you wouldn't have any trouble following along. I could even see myself making any one of these, and I'm definitely *not* an engineering wizard. :) Oh, and another nice touch... the binding is designed to allow the book to lay flat when opened. So you won't be looking for weighted objects to hold the book open while you're building your next contraption.
I don't know that I'd want to give this book to a 10 year old for fear of what he'd do with the items once built. But knowing the person(s) who I'll be giving my copy to after this, I should probably trust the 10 year old a bit more. Great book, wonderful quality, and it should provide a number of hours of fun walking on the "wild side".

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It just may be impossible to exhaust the creative potential of LEGO bricks. With an active imagination as your guide, there are endless possibilities-provided you follow the LEGO Company's official (and sensible) rules. This means no cutting or tampering with bricks, creating models that shoot unapproved projectiles, or using non-standard parts with any LEGO product. After all, those little precision-molded ABS bricks can be dangerous in the wrong hands! Well, toss those rules out the window.

Forbidden Lego introduces you to the type of free-style building that LEGO's master builders do for fun in the back room. Using LEGO bricks in combination with common household materials (from rubber bands and glue to plastic spoons and ping-pong balls) along with some very unorthodox building techniques, you'll learn to create working models that LEGO would never endorse. Try your hand at a toy gun that shoots LEGO plates, a candy catapult, a high voltage LEGO vehicle, a continuous-fire ping-pong ball launcher, and other useless but incredibly fun inventions.

Once you get into the spirit, you'll want to try inventing your own rule-breaking models. Forbidden Lego's authors, share tips and tricks that will inspire you and help you turn your visions into reality. Nothing's against the rules in this book!


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The LEGO Technic Idea Book: Wheeled Wonders Review

The LEGO Technic Idea Book: Wheeled Wonders
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There are hundreds of models in these books and, unless you've got a massive storehouse of LEGO Technic parts in your 10,000 square foot basement, you may not have all of the parts you need in order to build a particular model.
We want to help you find those parts. To that end, Yoshihito Isogawa has prepared a hyperlinked list of the more unique parts in the books to help you to find them at the Bricklink website. We can't post a direct link to that list here, but here's how to find it on our website:
(1) Go to the main No Starch Press website
(2) Search for the word "technic"
(3) Click the first search item that comes up ("LEGO Technic Idea Book Complete Set")
(4) When you reach that page, click the link that says "See the parts list for the books," which you'll see just underneath the red text that says "Buy the whole set and save . . ."
or, if you can read between the lines, try:
nostarch dot com /technic
Please remember that these are idea books; buying these books is not like buying a pre-packaged LEGO set. As such, you're encouraged to explore and invent with LEGO. Many of our readers draw considerable inspiration from the pictures of Isogawa's models alone and I hope that you will, too.
Sincerely,
William Pollock, Founder
No Starch Press

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Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You're encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Wheeled Wonders spin or move things, drag race, haul heavy gear, bump off walls, wind up and go, and much more. You'll discover how to build differential gears, implement steering and suspension, and design clutch and transmission systems to use in your own vehicles.

This visual guide, the second in the three-volume LEGO Technic Idea Bookseries, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa's unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don't have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website (nostarch.com) for a list of the special parts used in the book.


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The LEGO Technic Idea Book: Fantastic Contraptions Review

The LEGO Technic Idea Book: Fantastic Contraptions
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I had gotten this book a year ago from a Japanese publisher and am happy to see it translated.
Funny thing is, this book didn't need much translating at all. Besides the introduction and bylines, everything else is visual. And that's the magic of this book. This is the last of the trilogy of LEGO Technic Idea books, so while it brushes on the techniques of the previous two books, it quickly goes into building working machines.
The models shown have been built with colorful parts which show how the assembly is done without instructions, so this is a guidebook and reference for old and new builders to make their models move. The overall design of the magazine is clean, only showing the models. No notes are shown, nor are they needed - there are a set of graphics that are diagrams of the movement of a model, but the photos are clear enough on their own without any further description.
The very raw builds also open up the reader to use and adapt the models inside to their creations - want to make a moving spider? Look it up in the contents, and build and then add your building to it. In that respect, the book lives up to its title as an idea book.
Looking through the book will be instructional to the older builder and inspirational to the newer builders. As a reference, this will be a useful book to people using the LEGO MINDSTORMS systems to develop robots.
I recommend the book to anyone who has a pile of Technic pieces and is wondering: What can I build? With this book, you'll be very surprised.

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Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You're encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Fantastic Contraptions include working catapults, crawling spiders, and bipedal walkers, as well as gadgets powered by fans, propellers, springs, magnets, and vibration. You'll even learn how to add lights, pneumatics, and solar panels to your own models.

This visual guide, the third in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa's unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don't have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website (nostarch.com) for a list of the special parts used in the book.


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The LEGO Technic Idea Book: Simple Machines Review

The LEGO Technic Idea Book: Simple Machines
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If you are a LEGO builder like me, you have gotten pretty proficient at building what is called the System type of models. These are buildings and vehicles that are the scale of the minifigure and are the majority of the things that are built with LEGO elements.
However, there are other scales and other parts that are not the typical brick and plate. Once called Expert Models, these became the Technic theme, which are models that have working features, like working steering and gear systems. These are sets that are more complex, and as a result, are tough to explore building possibilities. With The LEGO Technic Idea Book: Simple Machines, using Technic parts becomes a much easier exercise.
As the first book in the LEGO Technic Idea book trilogy,Simple Machines explains the parts and their uses in a clear, easy-to-understand format. There are no words used in the diagrams: all ideas are explained with graphics and colorful photos of example models. This makes it really easy and fun to pick up on building. The simplicity of the photos and diagrams also allows the builder to adapt the model to his creations.
For the beginning builder this is a great guide to learning how to make working models. For the experienced builder, this is a good reference on building techniques. This book would also be useful for FIRST LEGO teams, as it explains how to use gears, which is useful for MINDSTORMS robot builders.


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Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You're encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Simple Machines demonstrate basic configurations of gears, shafts, pulleys, turntables, connectors, and the like. You'll learn how to create small, elegant machines like cranes, operable doors, motorized cars, a rubber band-powered rocket launcher, a hand-cranked drag racer, and even musical instruments.

This visual guide, the first in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa's unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don't have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website (nostarch.com) for a list of the special parts used in the book.


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