Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Camcorder Video: Shooting and Editing Techniques Review

Camcorder Video: Shooting and Editing Techniques
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I found this to be a terific manual for using your camcorder and editing your videos. The only drawback is that there isn't a sequel in print at this time! More! I film, produce, host and edit a local access television show and this book helped tremendously. It is written to address the beginners questions as well as the "imtermediate" level. The local access television station is ordering more for manuals. Deborah Goodell, Critter Connection

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From camcorder equipment, care, and accessories to shootingtechniques, subject matter, and editing, this method-packed handbookwalks readers one easy step at a time through complete camcordervideo production. It covers the technological background ofcamcorders; specific procedures for shooting weddings,presentations, training sessions, music videos, video movies, andother special events; strategies for editing with two VCRs or acamcorder and a VCR; methods for transferring slides and film tovideo; steps for shooting a steady picture; techniques explaininghow and when to take zoom, high angle, low angle, and other shots;step-by-step procedures for doing assemble and insert editing;suggestions for using light and color to create certain moods andspecial effects; guidelines for including the right sound in yourproduction; and much more. This multi-leveled handbook is perfectfor home video buffs, business people, and hired videoprofessionals.

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AI Techniques for Game Programming (Premier Press Game Development) Review

AI Techniques for Game Programming (Premier Press Game Development)
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Beauty is in the eye of the beholder, so let me tell you what I was looking for: a non-academic AI book with practical examples for implementing genetic algorithms and neural nets. I don't have a math degree (though I understand basic algebra and remember a bit of trig), and I learn best by doing hand's on project, not by theorizing.
This book fits the bill perfectly. It is well written, humorous, clear and patient. The examples are interesting enough that you can see how they would be useful for solving other problems, not necessarily game related.
One caveat: if you don't have a decent intro to basic Win32 API programming, get Charles Petzold's Programming Win32 book and get busy. Yes, the first two chapters of AI Techniques are a Win32 refresher (which was good for me because I last wrote Win32 3 years ago...I now do Java only), but I'm pretty sure if you haven't seen it before you'll be lost.
BTW, just to give you an idea how clear the concepts were presented, I've recoded Chapters 3 and 5 as properly OOPed (MVC, etc) Java applications. Just MHO, but Java is a much better platform for this stuff. ...

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"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for their game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the end of the book, readers will know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

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The Art and Technique of Digital Color Correction Review

The Art and Technique of Digital Color Correction
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I originally wrote this review for my blog and decided to post it here since I think it'll help potential buyers decide if this book is for them. Enjoy...
First question: Is The Art and Technique of Digital Color Correction worth reading?
Answer: Yes! Absolutely.
Second question: Is it targeted at newbies or advanced users?
Yes. To both.
The first two thirds of the book "Primary Color Correction" and "Secondary Color Correction" deals with the fundamentals of our toolsets: monitoring, understanding waveform monitors and vectorscopes, balancing shots, vignettes, HSL isolations, and more. While this part of the book can be safely skipped over by more advanced users to whom all that info is second nature, Steve Hullfish does a nice job of surveying how different software apps approach the same concepts. And when a particular software package has a unique tool for achieving a particular task, he breaks it down for the reader.
The upshot: Even if you're experienced colorist on a Symphony you'll walk away with a strong understanding how other software apps work and what you might be missing (or what advantages you may have that you didn't realize). My advice, advanced users should at least skim through these parts paying particular attention when Steve takes a moment to pull a quote from the working professionals he features in the last third of the book. There are some great tips in these sections - especially on how different colorists set up multi-display scopes to help them nail black balance or tweak color values. I ended up changing some of my displays and found a few new setups that I really like.
Overall, the first two parts are not a dumbed down discussion. While Steve starts by laying down the ground-work emphasizing monitoring and external scopes (the latter being a deep discussion that permeates the entire book - which I very much appreciate), he seems to anticipate some of his readers finding material redundant and thankfully breaks out basic terminology to sidebars. Appropriately, those early chapters work through the subject matter in the same order a colorist will typically approach their problem-solving.
The final third of the book "Pro Colorists" is likely where the advanced users will want to begin. Why? That answer leads us to our third question...
Third Question: What makes this book different than other color correction books (or DVDs)?
The soul of this book is contained in the last few chapters and on its supplemental DVD. Steve sits with over a dozen accomplished, professional colorists and puts them in front of a common software color grading platform, Apple's Color (at the time called Final Touch HD), with a Tangent control surface. He gives them all the same set of footage (also provided on a DVD), presses 'record' on a DV camera and grills the colorists about the approach they are each taking to color correcting those images. The result is the author presenting up to three colorists approaching the same shot using different techniques. Or the same technique being used on different shots. Usually in the words of those colorists. It's a great education.
Even better are the transcripts Steve provides on the DVD that didn't make it into the book but he thought were informative. I've just started to read those and already I've gotten some new ideas about different approaches to common challenges.
Another thing that differentiates this book is its largely software-agnostic approach. Color, Avid Symphony, After Effects, Color Finesse, even Photoshop are all featured in the first 2 Chapters alone. Where interfaces are similar, Steve picks a software package and follows it through - pointing out where users of other apps might find things different. I suspect that if iMovie had a color correction module Steve would have a found a place to feature it.
Fourth Question: Any final thoughts?
This is clearly a book about concepts, not tools. As much as it necessarily covers the How To of working with color correction software, it's the Why Do that is emphasized.
In fact, Why Do is the whole point of the book.
Read it. Live it. Learn it.

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Provides direct access to the skills, insights and techniques of some of the postproduction industry's most prominent digital video colorists, delivering practical skills to the postproduction pro seeking to improve their color grading craft. The author interviews and observes 8 professional colorists as they grade a series of real world video images, describing the methods and techniques each artist uses to reach their finalized image. These video images are included on a DVD that allows you to work lockstep with each artist as they grade their images.Though some tools provided may differ from one product to the next, the basic process of video color correction (grading) remains the same. Application agnostic and sure to inspire, The Art of Digital Video Color Correction will further your artistic skills, whether you're an editor, compositor, or colorist, and allow you to apply those skills to the grading process, making your finished image sharper, crisper and more aesthetically pleasing in general.* Digital video color correction tips and techniques from the pros grading the films, shows and commercials we all see everyday, thus advancing theartistic coloring skills of the reader* Is non-software specific, with lessons that are applicable to any postproduction workflow* DVD includes samples of the same video images that the colorists featured in the book were working on, providing direct access to the techniques and process of professional grading

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Grammar of the Shot, Second Edition Review

Grammar of the Shot, Second Edition
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Having plodded through many film and video production books, it is refreshing to come across a more compact and succinct publication. Grammar of the Shot (2nd Edition) by Roy Thompson and Christopher Bowen provides a clear and concise explanation of motion picture visual language. This universal language (or grammar) is an essential foundation for filmmakers to produce a film or video. "As a filmmaker, when you "speak" the common film language, you will be able to communicate your story to a global audience."
Grammar of the Shot elucidates the basic techniques and concepts of visual grammar --framing shots, camera angles and movement, focal lengths, lighting, and 3D elements; And it tackles more complex concepts such as manipulating depth of field, aesthetics of lighting, and how to cross the 180 degree line safely.
Practical shooting advice is given as well as recommendations on achieving more compelling shots. Although little attention is given to post production (devoted to companion text, Grammar of the Edit), this book emphasizes how to shoot with editing in mind. Topics concerned with the editing process include coverage, continuity issues, the180 degree rule, reciprocating imagery, and eye-line matches.
Peppered throughout the text are photographs, illustrations, and diagrams to illustrate key concepts and techniques. There are useful reviews at the end of each chapter and a glossary and index. I highly recommend Grammar of the Shot for film and video production classes. In addition, it would be useful for emerging filmmakers and for those who need a refresher.

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Learn how to use the basic "grammar" of making films and videos in Grammar of the Shot! This book shows you in no uncertain terms what you absolutely need to know to put together your own film or video, shot by shot. Whether you are just learning how to frame a shot or if you just need a refresher, this book gives you a basic toolkit of how to build a successful visual story that flows smoothly. Grammar of the Shot begins with an explanation of the essential visual language of filmmaking-the book takes you from the basic shape of a shot, to different types to shots, to composition of visual elements within each frame. You will be given the basic building blocks essential for successful shot lighting, screen direction, 3D elements, camera movement, and many general practices that make for a richer, multi-layered visual presentation. Most importantly, you will be given crucial background information to expand your visual vocabulary and help jumpstart your career in film and video. Designed as an easy-to-use reference, each topic is covered succinctly and is accompanied by clear photographs and diagrams that illustrate the key concepts presented in the book. Simple, elegant, and easy to use, Grammar of the Shot is a staple of any filmmaker's library.

Don't miss the companion volume, Grammar of the Edit! (9780240521206)
* A simple and clear overview of the principles of shooting...timeless information that will improve your work* Designed as a quick reference: each topic covered in an illustrated two-page spread* Together with its companion volume Grammar of the Edit, these little books are all the beginning filmmaker needs

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JVC GZ-HD500 80 GB High Definition HDD Camcorder Review

JVC GZ-HD500 80 GB High Definition HDD Camcorder
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This camcorder is a replacement to a Sony DVD camcorder I had a few years ago. The quality difference is amazing. The quality inside is good in a well lit room and only average in a poorly lit room but that is typical with any camcorder under 1000. The outside quality is amazing, it really blows me away on DVD I made using the XP recording format. UXP is the best quality but XP is the best you can burn to a DVD. It looks almost blu ray disk quality, it will really blow you away. This is my 4th camcorder and the software included is actually not bad, if all you want to do create simple dvd's with it. It user friendly and has a few nice options, more advanced users will need to pick up better software but it is better than the basic software I have ever recived with any of my previous sony camcorders. You can even record in UXP format and have it converted just for burning to dvd purposes to xp format, that way you still have it in the best quality incase you ever get a Blu Ray burner which is also supported by this software by the way. I got this from Amazon for only $369, that is a amazing deal.

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JVC Everio GZ-HD500 Digital Camcorder GZHD500BUS Camcorders

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