Scales and Chords Are Fun, Book 1 (Major) (Hirschberg Fun Series) Review

Scales and Chords Are Fun, Book 1 (Major) (Hirschberg Fun Series)
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If you are searching for a book that will help you learn your scales and chords, this is the book. If you've just completed the second level of an method book, this truly is the next book for you.
I've been teaching private piano since 1988 and used many different method books. Hirschberg's "Book 1" is one of the best out there and is generally the book I use with my "3rd-year" students. The book is organized in a logical manner, so much so that the student will not struggle with each lesson, but breeze through with relative ease.
Each key is presented within a four-page spread: Page 1 introduces the scale in one octave, two octaves and contrary motion; page 2 is an application piece for that key using the scale; page three introduces the primary chords AND their inversions for that key; page four has another application piece using the primary chords. By the time my students have completed this book, they not only know all of their scales in every key, but they can also take a new piece and sight-read it more fluently because they also know the names of the chords.
For those of you wondering....despite how I feel about Book 1, I would not recommend Book 2, which focuses on the minor keys. It is organized in the same manner as Book 1 as far as how the scales and chords are introduced; however, the application pieces are more difficult than they need to be.
As I've said in other reviews, there are other collections available and I've tried many of them, but they just don't compare to this book. Give it a try - you won't be disappointed.


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Keyboard Musician for the Adult Beginner (Frances Clark Library for Piano Students) Review

Keyboard Musician for the Adult Beginner (Frances Clark Library for Piano Students)
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Both my wife and I have been recommending this book for many years to adults wanting to learn the piano. As part-time piano teachers, we found that the lessons progress at an very good pace for most adults. The choice of songs used in the lessons are tasteful mixing both folk and classical traditions. This book also works well for someone with some music reading background but no previous piano playing experience. This book uses the classical approach and doesn't offer instruction on specific styles like rock, jazz, blues, etc. Overall, I still think it's the best adult piano method book that I've come across so far.

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Here is a complete repertoire and textbook for the older or adult beginner. Starting with material appropriate for the first lesson, it moves rapidly through discoveries, music and activities equivalent to The Music Tree and Levels 1 and 2. On completing the book, the student is ready for Level 3 of the Clark Library. The book provides quantities of music, all of it selected or composed to appeal to the older student -- Studies (introducing each of 65 new subjects), Repertoire (155 solos and duets), Accompanying and Transposing (62 melodies to accompany and to transpose to all major and minor keys), Sight Reading (107 one-line pieces that review each of the new discoveries and teach sight reading skills). In addition, the 22 units in 208 pages include: Technical Exercises, Rhythm Exercises, Written Work and Improvising. A Glossary at the end defines all new signs and terms introduced throughout the book.

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DJing for Dummies Review

DJing for Dummies
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I picked up the book a week ago.
You know what? I liked it a lot better than "How to Dj Right".
For the beginner dj the books explains in detail what a lot of us might be embarrassed to ask.
The first few sections of the book seemed a tad slow for me. Maybe because I've already got my gear and know the basics. After a few days I decided to re-read the first parts of the book and what do you know, I learned something new. Worth every penny

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From novice to nightclub -- without the nightmares. Whether you're a bedroom DJ looking to improve, or an accomplished amateur making the transition to playing live, DJing For Dummies has the accessible information you need. From what to buy (and what not to buy), mastering the beat, and reading a crowd, to all the tricks, techniques, and flourishes of a pro DJ, you'll be turning noise into notoriety in no time.Discover how to:* Buy the essential equipment* Set up your kit* beatmatch seamlessly* scratch with vinyl and CD* make a great demo* Market yourself as a DJ* Explanations in plain English '* Get in get out' information* Icons and other navigational aids* Tear-out cheat sheet* Top ten lists* A dash of humour and funGet Smart!@www.dummies.com* Find listings of all our books* Choose from many different subject categories* Browse out free articles

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Adventure Riding Techniques: The Essential Guide to All the Skills You Need for Off-Road Adventure Riding Review

Adventure Riding Techniques: The Essential Guide to All the Skills You Need for Off-Road Adventure Riding
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I just finished reading Adventure Riding Techniques by Robert Wicks and Greg Baker (forward and tips by Simon Pavey). I am relatively new to the big adventure bikes so I'm always curious about adventure-bike-specific riding tips and tricks relative to these big, heavy machines. Since I'm a motorcycle riding book anorak (and a sucker for cool motorcycle pics this book has in spades) I have read a lot of "how to" books on riding over the years - most of which for me didn't do a very good job of getting the idea/point across. I've found it difficult to envision riding techniques by way of some pictures and detailed descriptions from a book relative to how it is actually done in the field; like an actual riding class conducted on various terrain and obstacles would do. This is one of the better books in my opinion. It would be a great classroom text book to use as a basis for a comprehensive adventure bike riding course. Chapters address choosing a bike and gear for the type of riding you want to do and basic riding positions, bike CofG etc. There's a chapter on riding different terrain like gravel, sand, mud, rocks, rivers etc and essential skills like clutch/throttle/brake control, slow speed riding and balance, line choice, getting out of trouble and more. Also a chapter dedicated to specialist techniques; brake and power sliding, jumps, speed and more. Although the book's main focus is on riding techniques, in the final chapter it touches on some salient points about long distance riding prep, fitness, navigation, safety, group vs. solo riding etc. All in all, an interesting read. A lot of it I found helpful and the stuff I already knew (and am figuring out) reinforced. The majority of the pictures in the book were taken in Iceland - spectacular and worth the price of the book in my humble opinion.


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Every motorcycle adventure presents new challenges – terrain, weather, geography, mechanical issues, survival and navigation. Adventure Riding Techniques is designed to act as the essential and definitive guide to all the specialist skills one would need for off road adventure riding. It is designed to fill the reader with the confidence needed to undertake a long distance adventure ride, whatever the conditions. The book delivers a practical approach to adventure bike basics, riding techniques, crossing different types of terrain (everything from rivers and mud to rocks and deep sand), riding positions and strategies for survival. A long distance motorcycle journey is a significant undertaking and giving the reader insight into vital techniques and skills is this book's unique difference. Specialists in the field will be used to demonstrate techniques and provide insightful information for aspiring adventure riders.

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Special Effects: The History and Technique Review

Special Effects: The History and Technique
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WOW! If you have even the smallest interest in special effects, filmmaking, or even general film history, you must own a copy of this brilliant new book - it's amazing!
Though at first I figured `Special Effects: The History and Technique' seemed expensive, I thought I'd give it a try since so few books on this subject are ever published. Also, because I am a film studies lecturer, I need to keep up to date with books that are published on the subject. It turned out to be the BEST BUY I have made in a long time.
The book starts with an `overview if the first 100 years of special effects' and perfectly summarises the first century of the commercial cinema. The author writes about the film pioneers, the formation of the studio system, the coming of sound, the challenge of TV, the changes in society and audiences - all the influences that affected the type of films that were made in each decade. He then gives a summary of the most important effects films of each decade and even includes profiles of important effects directors from Alfred Hitchcock to James Cameron.
Chapter Two teaches you everything you need to know about the basics of cinema technology - like how film and emulsions work, how cameras, lenses and projectors work, the physics of light and color etc. The author then explains the basics of traditional optical work and, with the help of fantastic graphic illustrations (there are hundreds of these thru the book), shows how an optical printer works and details the various bluescreen travelling matte systems and their variations like the Dunning Pomeroy Process and Sodium Vapor travelling mattes. There is a stack of examples and images from many films as well as interviews with people who worked on movies such as Terminator and Superman. The chapter then moves on to the history and science of digital technology - explaining how images are created and manipulated digitally with reference to many modern special effects companies and films.
Chapter 3 looks at models and miniatures. The Chapter explains how traditional models are built and filmed and gives formulas for things like camera speed, model size and scale. Examples from the earliest days until the current time are used. The chapter also explains how different types of miniatures are made and filmed - there's a section on boats and water, one on aircraft and flying and (best of all) one on miniature pyrotechnics. The chapter then explains how models are built in the computer and shows different CG modelling and painting techniques and interviews many masters of the process.
The animation chapter is the best of all. Every form and technique is covered in minute detail - from early cartoons, stop motion, go-motion as well as modern computer assisted cartoons and full 3D animation. There are profiles of films like King Kong and Jurassic Park and interviews with masters like Ray Harryhausen and Phil Tippet.
Chapter 5 covers matte painting from the earliest glass paintings to the latest amazing 3D computer generated environments in films like The Phantom Menace and Titanic.
The next section looks at special effects makeup - showing how to create anything from a scar to a huge animatronic dinosaur. All processes are covered in minute detail with explanations from experts such as Stan Winston and Jim Henson's Creature Shop. The chapter ends with a look at digital makeup in films like The Mummy.Chapter 9 looks at physical effects and talks about how to create wind, snow, rain - even fake glass. It also has a fantastic section on guns and explosions which tells you just how it is all done in films such as James Bond and Indiana Jones.
The next chapter was a great surprise - sound effects! I can't think of another fx book that covers this subject - even though the sound of a dinosaur is, of course, as important as what it looks like. The whole process of film sound is explained from recording, mixing and dubbing to sound design with profiles of experts such as Ben Burtt.
The final chapter looks at the future of cinema and special effects and considers formats such as 3D (full coverage of history and technique, IMAX, digital filmmaking and virtual reality.
Finally chapter 10 looks in detail at the effects and techniques of the top 50 effects films of all time- some people might not agree that these are the top 50 films, but those chosen are definitely some of the most important ones. The author details exactly how each film was made and who did what.
There is a good bibiography and a really useful glossary with every complicated film and special effects term explained with amazing clarity.
I cannot fault this book - it is probably as good as a few years at film school or a hundred nights at the movies. Anybody even slightly interested in movies and movie making should have a copy on their shelf - I will definitely recommend it to all my students as one of the few books that is worth buying rather than simply borrowing from a library. I've read my copy from cover to cover twice and will refer to it for years to come.

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Ever wondered how Harry Potter flew in that quidditch game? Ever puzzled over King Kong swatting down airplanes? Ever tried to figure out Spider-Man swung from building to building? It's all done with optical and digital effects, with miniature photography and animation, with pyrotechnics, animatronics, and even sound effects--and Special Effects: The History and Technique offers the definitive history of movie magic plus detailed technical explanations and diagrams. Packed with more than 500 photographs and profiles of such groundbreakers as George Lucas, James Cameron, and Robert Zemeckis, it is sure to appeal to fans of all ages. From A Trip to the Moon to X-Men 3, from The Lost World to War of the Worlds, from the 1933 King Kong to the 2005 King Kong, this stunning book reveals the magic of special effects.

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Basic Principles in Pianoforte Playing Review

Basic Principles in Pianoforte Playing
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Anyone listening to Josef Lhevinne's thirds etude by Chopin (op 25/6) will testify that he's got a wealth of technique, brilliance, and amazing tone. In his encompassing yet concise book he attempts to portray is very artisic beliefs to the reader. This book will help even the most advanced pianist, and the ideas presented are very clear and easy to understand. Lhevinne spares no effort to decorate his book with extensive excerpts by famous composers, mainly Chopin, Rubinstein, Liszt and Schumann. A recommended read for all pianists and anyone who enjoys listening to this great instrument. The book is relevant to all pianists regardless of level.

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Great modern teacher and pianist's concise statement of principles, technique, and related material. Includes 10 musical examples.

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The Unofficial LEGO MINDSTORMS NXT Inventor's Guide Review

The Unofficial LEGO MINDSTORMS NXT Inventor's Guide
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As a father with two boys who are both interested in science and technology, it seemed a natural choice to check out the LEGO Mindstorms NXT set when it came out. Stepper motors with integrated rotation sensors, sensors for ultrasound, touch, light, and sound, USB and Bluetooth connectivity... well, you get the point! When my boys saw the NXT, they were very excited about it. When the box arrived it was like Christmas and birthday combined!
We built the model in the book first. A fun start. Then we built the models included on the CD. Very nice! After that though, we were on our own. Not that there's anything wrong with that, but our skills could only take us so far!
Fortunately there's an abundance of books about Mindstorms. We're up to five books at this point, and I'm always looking for more. It's not just the models, but also the insight on mechanical design and the new ways of looking at the available pieces. Each book takes a different approach to introducing the models and creating excitement, but unfortunately not all are as effective as others.
The newest book that we have in our collection is The Unofficial LEGO MINDSTORMS NXT Inventor's Guide, by David J. Perdue. The cover model grabbed me immediately with its interesting steering design. The book itself begins with some very good beginner-level information on the Mindstorms set. If you've only read the documentation included with the set, this is very useful. It includes information on the sensors and motors, the Lego beams and pieces, and the software. From there it moves into a great discussion of working with gears. One could argue that this isn't information that is necessary if all you want to do is build robots, but it's the same philosophy as teaching a man to fish versus giving him a fish. The plans that come later in the book are more useful when you have a solid foundation of construction concepts.
The next three chapters focus on programming -- a basic then advanced chapter covers the programming environment, the various blocks, and how they all fit together. A third chapter moves beyond into unsupported languages. If you are looking to move beyond the LabView toolset, this is good information, but definitely only appropriate for an advanced audience.
Chapter 11 (page 125) begins the first build-it-yourself project. This means that roughly half of the book is background on Mindstorms, and the other half contains the six projects. The projects are good and include ample illustration and commentary. This is important because just seeing the sequence of construction steps isn't very helpful if you really want to understand it -- and, ideally, continue with your own projects. Unlike some books which rely on photos of the build sequence, Mr. Perdue uses LDraw to create professional-looking steps that look like the ones put out by the Lego company.
The programs are laid out with comments next to the blocks. This is nice to see as it sets a good example for budding programmers. There's also sidebar commentary to go into greater detail. The book includes a good variety of basic and advanced programming blocks. Using data wires, variables, math operations, and ranges opens up the door to logic that is more true-to-life -- hopefully without being intimidating to younger readers (my sons are 10 and 12).
One small quibble is that many of the programs are rotated sideways. This is a somewhat necessary approach since the programs get so darned wide! LabView needed to come up with a better way to visualize large programs. For the printed form, it might have worked better to make multi-page pull-out diagrams instead. It's not a big thing, but it did stand out.

Overall I really liked the book. It's a bit scant on the building plans for my own needs, but it really depends on what you are looking for. It's also inline with other similar books. For someone without so many books already in their library (as I have), having a good mix of plans and background is important. Lego did a great job of creating a robotics platform with incredible potential, but largely left it up to the community to realize that potential. Most of the books that I have attempt to bridge this gap by dividing up the book this way, but with varying degrees of success. I was very pleased with the approach taken by this book, the diagrams/illustrations, and the overall tone taken. I would highly recommend it to anyone looking to take their Mindstorms experience further.

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